DriverPit
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How to play

Guess the mystery Formula 1 driver in six tries. If you have played Wordle the shape is familiar, except you are narrowing down a driver rather than a word. Suggestions are scoped to the active driver pool, but a name from outside it still works if you type the whole thing — after each guess, the driver's three-letter code appears on the left of the row.

  1. 1

    Type a guess. Start typing a driver's name in the box and pick from the suggestions. Every guess has to be a real driver.

  2. 2

    Read the five tiles. Each guess compares nationality, team, age, debut year, and career wins to the mystery driver.

  3. 3

    Narrow it down. Color, arrows, and shading tell you how close you were — use that to pick your next guess.

  4. 4

    Solve it. You get six guesses. Match all five tiles green and you've got it.

Tile legend

Ferrari

Exact match

McLaren

Raced for them before, not currently

Italy

No match at all

39

Numeric miss, wide off

2007

Numeric miss, close

What each column means

Nationality
Exact match only — green or grey, no in-between.
Team
Green for their current team, dim orange if they've raced for it before, grey otherwise.
Age
Numeric. A miss shows an arrow for higher/lower, shading toward orange the closer you were.
Debut year
Same numeric rules as age.
Career wins
Same numeric rules as age.

Worked example

You guessed Sebastian Vettel:

Nation
Team
Age
Debut
Wins
German
Aston Martin
39
2007
53

Nationality miss — the mystery driver isn't German. Team is a historical near-miss — they've raced for Aston Martin before, just not currently. The up arrow means the mystery driver is older than Vettel; the down arrows mean they debuted earlier and have fewer career wins — and the brighter Debut tile means that guess landed closer than the dim Wins guess did.

Exactly what each value means

Most near-misses come from a reasonable but wrong assumption about one of these. They are worth reading once.

Age
The driver's age today, not their age when they raced. For a driver who has died, it is their age at death — so a driver from the 1990s can still return a low number.
Team
The constructor they raced for most recently, which is not always the one people associate them with. A driver who has left the sport keeps their last team; a driver with none at all shows a dash, and a dash never matches anything.
Career wins
Race wins only, across their whole career. Not podiums, not poles, not sprint results, and not championships.
Debut year
The season of their first race start. A driver who was entered but never started does not count that year, which is occasionally a season earlier than you would expect.
The pool
The daily answer is always drawn from drivers active in the last twenty seasons. Infinite lets you choose any pool you like, and a custom duel lobby uses whatever the host picked.

Tips

  • Guess something broad first — it splits the field even if it misses, since every tile carries some information.
  • A dim orange team tile is a real clue, not a miss — you've probably got the right driver, just the wrong season.
  • The brighter a numeric tile glows, the closer that guess was — chase the brightest tile first.
  • Six guesses goes fast. Save at least one or two for narrowing down, not just first impressions.

Common mistakes

  • Spending a guess to confirm something the board already told you. If a tile is bright, believe it and change a different column.
  • Opening with a famous driver. A record-holder's numbers sit at the edge of every range, so most of the arrows point the same way and tell you almost nothing.
  • Guessing a retired driver and then reading the grey team tile as information. A driver with no current team can never match on team, whoever the answer is.
  • Treating a mid-brightness tile as halfway. The shading is squared, so mid-brightness is much closer than half.

There is a longer guide to all of this — opening guesses, which columns are worth the most, and duel tactics — in the strategy guide.

How to Play – DriverPit